From play to creation. Verification and improvement cycle develops next-gen CX talent
TOKYO, Feb. 20, 2026 /PRNewswire/ — transcosmos supports Game Grove X (GGX), a game creative project led by Wakayama Prefecture. At the GGX Games Showcase, a gaming festival organized by local game creators in Wakayama Prefecture, transcosmos conducted a stage seminar themed “Key Insights and Future of Gaming Trends through Roblox.”
• Seminar Report
• Seminar key features
During the seminar, transcosmos presented the idea that Roblox, YouTube, and AI are merely tools—the true value lies in young people mastering the create-test-improve verification cycle.
• Collaboration with Wakayama University, Wakayama Prefecture
transcosmos has been supporting Wakayama Prefecture and Wakayama University in building an environment to develop next-generation digital creators from local communities through initiatives utilizing the corporate version of furusato nozei—Japan’s hometown tax donation program—in collaboration with the prefecture and university. GGX is managed as a community with a cycle of learning, creation, presentation, and feedback. Leveraging its expertise in the metaverse and digital CX domains, transcosmos provides a place for learning and creation where trial and verification occur naturally.
• Comment from a person in charge in Wakayama Prefecture
Mr. Yamaguchi, Chief of the Digital Society Promotion Department, Wakayama Prefecture “Wakayama Prefecture aims to drive future innovation and develop the local economy by creating an environment where young people can take on challenges, learn, and interact. We hope Roblox, a platform introduced by transcosmos, will be a trigger for future creators to broaden their creativity and activities. We are deeply grateful to collaborate with transcosmos through the corporate version of furusato nozei. Together, we will continue to support creating opportunities for young people to take on challenges.”
• transcosmos practical educational program using Roblox
transcosmos supports local governments, educational institutions, and enterprises in developing talent through practical educational programs built on a create-and-verify model using Roblox.
Embedding a culture of verification through education will lead to both local talent development and enhanced CX. Leveraging Roblox and other practical platforms, transcosmos will continue to promote initiatives that help develop talent who go beyond local areas and compete globally and create CX value in the digital age.
*transcosmos is a trademark or registered trademark of transcosmos inc. in Japan and other countries.
*Other company names and product or service names used here are trademarks or registered trademarks of respective companies.
• About transcosmos inc.
transcosmos launched its operations in 1966. Since then, we have united superior “people” with up-to-date “technology” to enhance the competitive strength of our clients by providing them with superior and valuable services. transcosmos currently offers services that support clients’ business processes focusing on both sales expansion and cost optimization through our 186 bases across 36 countries/regions with a focus on Asia, while continuously pursuing Operational Excellence. Furthermore, following the expansion of e-commerce market on the global scale, transcosmos provides a comprehensive One-Stop Global E-Commerce Services to deliver our clients’ excellent products and services to consumers in 46 countries/regions around the globe. transcosmos aims to be the “Global Digital Transformation Partner” of our clients, supporting the clients’ transformation by leveraging digital technology, responding to the ever-changing business environment. Visit us here https://www.trans-cosmos.co.jp/english
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SOURCE transcosmos inc.


